﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Asset
{
    [System.Serializable]
    public class AtlasIconCfg
    {
        public List<string> lst = new List<string>();
    }

    public class AtlasCfg : ScriptableObject
    {
        public List<string> keys = new List<string>();
        public List<AtlasIconCfg> values = new List<AtlasIconCfg>();
    }
}
